Creative Director Dave Werner looks back on his first video game project from 2002, a 3D VRML-based adventure called Second Nature World. If you like overly-complex controls and limited gameplay, you're in for a treat.---------------------------------- Transcript:Second Nature World was based on a comic strip I drew for our school newspaper in college. Using a program called Spazz3D, which let you create 3D objects using Virtual Reality Modeling Language, or VRML, I took the worlds and characters from the comic strip, and tried to convert them into 3D using simple polygons. You could actually play the game as most of these characters, each with their own special move. So you had Ashley's spinning flower attack, Stray the cat's Fire Truck of death, and a dozen more. Now granted, these special moves were just canned animations and did absolutely nothing other than usually crashing the game, but I guess they were technically moves and arguably special, so they made the final cut.Second...
Martin and I sit down again to talk about the latest development progress, how we track and squash bugs, PC vs. console games, and playing Wii Fit and Dr. Mario Online. Thanks for listening!
Creative Director Dave Werner looks back on his first video game project from 2002, a 3D VRML-based adventure called Second Nature World. If you like overly-complex controls and limited gameplay,...
This video has no sound, sorry about that people. This will cover the basics of battle, ranging from starting, attacking, defending, and running away to adding stats after a level up! As soon as...
The second video blog done late at night before going to bed by Israel Lagares of http://www.fatmanunleashed.com. In it I discuss Nature Valley bars, why I haven't updated my weight loss numbers,...
The debut of me with my first "real" band Second Nature which consisted of myself, Kevin Summers, Joey Turner, Gordon Peek and Noah Moot on vocals. The core of this band would stay together for...